Description
A viewer/debugger that allows the user to visualize light maps and light map UVs for actors in a level in the editor.
The motivation behind this tool is to make it easier to determine where the problem lies if there are what appears to be lighting artifacts on static actors in a scene. We found that there was not really an easy way to quickly find the correct light map for an actor in a level, as well as visualize the light map UVs of the actor.
Technical Details
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 17
Network Replicated: No
Supported Development Platforms: Win64, Win32
Supported Target Build Platforms:
Documentation: https://monocytegames.com/ue-tools/light-map-viewer-debugger/
Support: https://github.com/monocyte-games/ue-lightmap-debugger/issues
Example Project:
Important/Additional Notes:
Supported Engine Versions
4.22 – 4.27, 5.0