Description
Flexible settings and 14 different mineral models. Random generating of parameters with locks. Additional models. Full cycle of mineral’s destruction and respawn. Quick setup of particles for hit, destruction, idle. Decals and sounds.
Two kinds of classes for minerals: advanced and simple. Simple is for quick setup of basic settings, allows you automatically receive colors for Particles. Advanced is for more detailed manual settings. Ability to set the required loot and its drop. Vertex paint and Substance SmartMaterial for using your models.
Technical Details
Destructible meshes from the 4.18 version began to connect through the standard ApexDestruction plugin, for the low versions of destructible meshes to work directly from the engine.
Number of Blueprints: 13
Collision: Yes
Physically-Based Rendering: Yes
Meshes: 30
Vertices Base: 200-12000 with LODs
Vertices Additional: 30-13000 with LODs
Sounds: 21
Effects: 6
Number of Textures: 61
Texture Size:
Materials: 11
Material Instances: 31
Material Functions: 15
Scenes: Level_Overview, Level_Demonstration
Supported Engine Versions
4.16 – 4.27