American Assault Rifle

AAA quality assault rifle with 4K PBR textures, 3 LODs, VFX, SFX, FPS animated arms and environment props.

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Description

Ver 2.0 Demo

It’s an assault rifle (5.56×45). Weapon has a modular structure and consists of separate meshes: body (static & skeletal), long and short handguards (static), stock (static & skeletal), iron sights (static), booster (static), Picatinny rail (static) for parts permutability with our packs. Materials: monochrome – black, sienna, camo – modern, desert, winter, woodland; supports scratch intensity, color, metallic, camo colors parameters. Each arms animation take has 3 versions depended on left hand position (on handguard, with angled grip, with folding grip).

Weapon Meshes:

Animations:

Arms:

Rifle:

Stock:

Rifle case animations:

Particle Effects:

Sound Effects:

Environment Props:

1) Set in project settings “Near Clip Plane” to 2.0 and restart engine.

2) For projects before UE 5.1 should bind axis mappings in project settings similar to official FPS template:

For best animation retargeting results to UE Mannequin follow this steps:

1) Go to UE Mannequin’s (target) skeleton hierarchy, click “Options” (top left), check “Show Retargeting Options”. All bones should be set to “Skeleton”, except ik_hand_root, ik_hand_gun, ik_hand_l, ik_hand_r – set them to “Animation”. Read more about this operation at UE Docs.

2) lowerarm_twist_01_<side> are keyframe animated to 100% of hand_<side> non gimbal locked roll rotation. To avoid improper lowerarm deformations for target skeleton:

2.1.5 – November 22, 2022

2.1.4 – April 10, 2022

2.1.3 – April 7, 2022

2.1.2 – October 14, 2021

2.1.1 – August 22, 2021

2.1.0 – August 3, 2021

2.0.0 – May 15, 2021

1.0.0

For quick answer responses or help with product, please use email – write us to support@rebelthorp.com

Technical Details

Number of Unique Meshes: 23

Scaled to Epic skeleton: Yes

Collision: Yes, custom

LODs:

Number of Materials and Instances: 20 Materials, 72 Material Instances

Number of Textures: 130

Texture Resolutions: 256×256, 1024×1024, 2048×2048, 4096×4096

Number of Particle Effects: 3

Number of Animations: 146

Number of Audio Waves: 46 Stereo, 46 Mono

Number of Audio Cues: 15 Stereo, 15 Mono

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important/Additional Notes: Includes blueprints (Playable demo)

Supported Engine Versions

4.22 – 4.27, 5.0 – 5.3