Physic Based ATV

Physic based ATV (not rigged) with racing ai (no nav mesh needed), track creator, lap times, ragdoll, driver collision

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Description

Video Demo Doc ReplaceDriver

UE5 PROJECT VERSION: Due to issues with physic constraints in UE5.0 we have to wait for UE5.1 to release the project since constraints will be fixed in the next engine version. More info here: https://issues.unrealengine.com/issue/UE-148444

This template features a physic constraints based All Terrain Vehicle (ATV) made with static meshes and animated using timers inside the pawn Blueprint.

Technical Details

Features:

Number Of Static Meshes: 34 total from the ATV body that is 87k Triangles with 4 lods, wheels that are 16k triangles each one with 3 lods

Number of Blueprints: 8

Input: Gamepad, Keyboard, Mouse

Network Replicated: No

Supported Development Platforms: Win 64

Supported Target Build Platforms: Win 64

Important/Additional Notes:

Supported Engine Versions

4.22 – 4.27