Description
Video:
https://www.youtube.com/watch?v=67IZ2DikZBM
Check the Project Build (Windows 64):
https://drive.google.com/file/d/1pgXqCOu5Ced8lpg3GJ0pIJwjAhCLMJ6E/view?usp=sharing
Breathing Audio System is a setup inside character Blueprint with mechanics for breathing sounds. It measures actor’s velocity and stamina and when stamina reaches zero, system plays breathing sounds. It starts with mild and slow sounds and gradually increases while a character is running, until it reaches its’ peak when it plays random loops of fast breathing. When character stops and regains stamina, breathing gradually slows down until it stops. Stamina exhaustion point and recover time are public variables. There are 3 different types of breathing sounds: regular, breathing through a gas mask and breathing through radio.
To implement it in your character Blueprint you need to copy everything from Breathing character Blueprint and paste it to your character. You need to create every variable a system needs and add 3 SoundCues as components.
If you have any questions or issues don’t hesitate to contact me at: bartkamski@gmail.com
Technical Details
Features:
Number of Audio Waves: 48
Number of Audio Cues: 3
Sample Rate/Bit Rate: 44.1 kHz, 16bit Mono WAV
Do Sound FX Loop: Yes
Minutes of Audio Provided: 40 seconds
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Supported Engine Versions
4.21 – 4.27, 5.0 – 5.3