Description
The project is created in such a way that it is really fast to setup and run. It includes a fog of war system with variable resolution. This means you can choos which resolution is necessary for your use case. A single room might only require a resolution of 512×512 while more complex and larger games might require a 4096×4096 resolution.
Everything is written in blueprints. Additionally the asset also includes a mini map. Only two functions are needed to handle the game mechanics of both the fog of war and the mini map. The relevant Actors are detected by the fog of war via the implemented interfaces to guarantee the assets working “out of the box” .
Tutorials and Vidoes:
Change Resolution (only for UE version 4.27 +)
Technical Details
Fog of War:
MiniMap:
BP-interfaces:
Supported Engine Versions
4.22 – 4.24, 4.27