Description
Documentation: Online Documentation
For support please join our: Discord Channel
Runtime Demo UE5.2:
(Demo related assets like: UI, character, sounds not included)
Videos:
First Person – Oasis At Nighttime
Tutorials:
Tutorial – How To Make A Desert Oasis
Complete dune desert biome solution to build a next-gen photo realistic dune desert composed of datepalm trees and various plants species. Professionally scanned photogrammetry models and textures of palms, rocks, debris, plants and everything else needed to build the most realistic dune desert on the marketplace.
Full Nanite support:
All assets are high-res Nanite meshes including trees and plants, as well as rocks and debris, are all using Nanite by default. Everything is tweaked to the max to produce truly next-gen visuals.
Powerful procedural generation:
Full procedural foliage generation or painting with high performance interactive foliage and advanced wind system.
Build a incredibly detailed desert oasis with hundreds of plants only with a few clicks, using powerful procedural foliage generation.
Advanced materials and function:
The advanced ground material with 9 different surface types: various sands, oasis, rock/stones & dirt automatically generates all the small ground cover and foliage. Procedural puddles, wind functions are only some of the powerful material functions include with the product.
Shared structure and functions:
Tweak all materials to fit your projects needs: general master materials, color correction, randomization, detail textures and feature switches. Functions are shared between our products to make integration and combination as easy as possible. Make optimizations on a global level and have all our assets reflect them automatically across different products. (Check products support table in docs)
FEATURES [2.0.3]:
ASSET LIST [2.0.3]:
TREE SPECIES [2.0.3]:
(only same version assets are compatible with each other)
Some included environment sound files by various artists https://freesound.org/
(CC0 1.0) https://creativecommons.org/publicdomain/zero/1.0/
Technical Details
!! Make sure to download our DefaultEngine.INI: DD_Default Settings (UE5.2) (PC)
Full change log is available in our Discord Channel.
Physically-Based Rendering: Yes
Texture Size: The majority of assets use 4k base color, normal, and utility textures
Collision: Yes (automatically generated)
Nanite Triangle Count: 1 million (palms) 1-2 million (rocks/debris), 4000-200 (plants)
LODs: None (Nanite fallback)
Lightmap Support: No
Number of Meshes: 71
Number of Materials and Material Instances: 104
Number of Textures: 95
Platforms Tested: PC
Supported Engine Versions
5.1 – 5.3