Gore System Plugin (BlueprintExposed)

(Blueprint-Support) Klian’s Gore System is a C++ Plugin that allows you to simply dismember your skeletal mesh. Niagara supported!

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Description

If you need an updated version for UE4.27, reach me out on discord!

Current Version: v3.2.0Procedural Control Rig pipeline + Lyra Support (you don’t need C++ skills and it’s fully automated)

LYRA (video) DemonstrationSetup process

Top Down Rogue Lite Template (video) DemonstrationSetup process

Project example DOWNLOAD (v3.1.0)

Changelog

Documentation:

GitHub (General)

Basic manual setup

Data structure (properties)

Auto Dismemberment

Custom sockets for VFXs

Wound / Blood decals on Skeletal Mesh Tutorial (Free!)

Video Documentation

Quick Auto Dismemberment Setup (UE Skeleton) Video

Quick Auto Dismemberment Setup (Mixamo Skeleton) Video

Manually cut body limbs with Blender (baking process) (v2)

Manually cut body limbs with Blender (baking process) (v1)

Adding Decoration Mesh sockets

This plugin allows you to simply or automatically dismember your skeletal mesh. It aims to offer the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier).

It is highly customizable but also really easy to use and functions are fully exposed to blueprints!

ALSV4 PhysicsAccuracyTest

Features:

[OLD]

GoreSystemV2 Documentation (previous UE4.27)

Technical Details

This plugin is adaptable to your skills, I will show you the easiest way to use it but you can do a finest job.

With the new automatic dismemberment system it’s even easier to handle!

Code Modules:

Dependencies:

 

Blueprints: 6

C++ Classes: 6

Network Replicated: Yes

DevPlatforms: Windows

Languages: English, Italian

Example Project: Plugin’s content folder (UE5.0+ should be Engine->Plugins->UEGoreSystemContent)

Support: Discord or use support email

Additional Notes: Please report any bug or suggestion, remember to rate!

Supported Engine Versions

4.21 – 4.27, 5.0 – 5.3