White American Football Player Animated

White American Football Player Animated 3D Model

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Description

CREATION

The model and its accessories, if any, have been created with 3D Studio Max and imported in the Unreal Engine (see supported engine versions) with FBX

The White American Football Player topology is made up of quads and triangles as follows:

– Head: 3696 polys, 7328 tris, 3977 verts

– Body: 6682 polys, 13356 tris, 6879 verts

– Helmet: 2514 polys, 4996 tris, 2515 verts

– Ball: 2696 polys, 5392 tris, 3045 verts

MATERIALS AND TEXTURES

Textures are from 1024x1024px to 4096x4096px

All textures are in TGA format

RIGGING AND ANIMATIONS

The models have been rigged with 3D Studio Max Biped with additional bones for the face and helpers for the bottom of the surcoat

The package includes 22 animations:

– Ball Throw

– Catch Ball

– Disappointment

– Evading Left

– Evading Right

– Exultant

– Idle

– Jump

– Jump with Ball

– Kickoff

– Exultant 2

– Running Backward

– Running Forward

– Running Looking Back

– Running to 180° Turn Back

– Running to 180° Turn Forward

– Running with Ball

– Snap

– Strafe Left

– Strafe Left with Ball

– Strafe Right

– Strafe Right with Ball

and T-pose

The animations are in place

The animations has been crafted (no motion capture)

Technical Details

– T-pose

– American Football Ball

– 5 Static Meshes

– 9 Maps: Overview and Scene for each Poses

– SSS Profile

Scaled To Epic Skeleton: Yes

Rigged: Yes

Rigged To Epic Skeleton: No

Compatible With MetaHuman: No

Animated: Yes

Geometry: Quads/Tris

Textures: Yes

Material: Yes

– 8 Materials (Ball, Clothes, Eyes, Eyes Cornea, Helmet, Platform and Blocks, Shoes, Skin)

– 9 Materials Layers (Color Skin, Fabric, Glossy Plastic Coated Metal, Holes, Leather, Plastic, Socks, Synthetic Fabric and Synthetic Leather)

– 3 Materials Function (Base Color, Base Values and Cloth Shading)

Supported Engine Versions

5.3