Description
Materials are based on masks.
Each material has up to 8 tweakable parameters, which depends on material complexity: base material (texture and tint), metalness, normal (texture and strength), roughness (texture and strength), tiling. Curvature map is used to create edge effect with the above mentioned parameters. Any material can be instantiated to create multiple variations for each mesh.
Technical Details
Features:
Texture Sizes:
Collision: Custom/Automatically Generated
Vertex Count: 4-13343
LODs: Yes
Number of Meshes: 181
Number of Materials and Material Instances: 107 Materials/163 Instances
Number of Textures: 191
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3