Description
This Blue Whale comes with a procedural spline animation system that produces dynamic acceleration, turning, and rolling
along splines. The Whale’s mouth optionally opens when it nears the player, and/or animates intermittently on its own.
This package includes 2 swimming animations (slow & fast), an idle animation, a mouth-open idle animation, and 2 Turning Poses included in a Blendspace, which can be used if you wish to create a controllable character. The Spline animation system uses a Blendspace 1D to animate the whales swimming speed and uses Blueprint functions to rotate bones along the spline.
It comes with 4 LODs, Dry & Wet Materials, a Physics asset set up for ragdoll effects, and a large range of Blueprint settings allowing maximum customization. The Material parent has been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control.
Additionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with many Whales demonstrating what can be accomplished with the Whale’s Spline Blueprint.
Blueprint controls:
Technical Details
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: No
Animated: Yes
Animation Types: In-place
Number of Animations: 6
Animations:
Vertex count of Character:
Number of Materials and Material Instances: 6
Texture Resolutions:
Supported Platforms: Desktop PC/Mac/Xbox 1/PS4/HTC Vive/Oculus Rift
Documentation Included: Yes, in Blueprints
Supported Engine Versions
4.15 – 4.27, 5.0 – 5.3