Description
An UE4 plugin written entirely in C++ which adds support for a simple Camera Lock On / Targeting system. It was first developed and tested in Blueprints, and then converted and rewritten into a C++ module and plugin.
Added in 1.3.0 (for Engine version 5.1)
Added in 1.27.0 (for Engine version 4.26 / 4.27 / 5.0)
Added in 1.26.0 (for Engine version 4.26)
Several small quality of life updates and minor tweaks (thanks to @josator)
Misc:
Documentation: Code repository / Setup and Installation
Releases and Changelog: https://github.com/mklabs/ue4-targetsystemplugin/releases
Support: Discord Server
Technical Details
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Supported Development Platforms: Windows
Supported Target Build Platforms: Win64, Win32
Supported Engine Versions
4.21 – 4.27, 5.0 – 5.3