Description
FUNCTION LIBRARY
Simple key bindings offers its own set of functions designed for blueprints so you can add,unbind and rebind keys to specific Input Events (Axis and Action both supported). You can also get information about keys and input events, for example with SKB i can see if a key is already binded or not.
AUTOMATIC BINDING MANAGER
Don’t have time to create your own system for managing bindings? Have no fear because SKB includes a full-code,designed for blueprints, key manager. Just input your default key configuration and playername, SKB will do the rest!
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: Yes (Bindings exists for each player).
Supported Development Platforms: All
Supported Target Build Platforms: All
Documentation: GITHUB LINK
Example Project: GITHUB REPOSITORY
Important/Additional Notes: None. Issues? Contact me at simo2553@gmail.com
Supported Engine Versions
4.21 – 4.27