Description
A character pack including 4 prehistoric animals, with animations, morph targets (Except baryonyx), animation blueprints, and sound effects, and character blueprints with very basic behaviors such as wandering, hunting, and forming pairs.
Clips:
Eye movement and animation
https://i.imgur.com/kyml2z6.mp4
Basic hunting
https://i.imgur.com/tYSyZkK.mp4
https://i.imgur.com/aD0RGWW.mp4
Mosasaurus swimming animation
https://i.imgur.com/dVwvfLD.mp4
Following and Wandering
https://i.imgur.com/DyC0uzy.mp4
Tyrannosaurus walking
https://i.imgur.com/9L7wgPw.mp4
Baryonyx Walking
https://i.imgur.com/KT2nYfY.mp4
Technical Details
Scaled to Epic skeleton: (No)
Rigged: (Yes)
Rigged to Epic skeleton: (No)
Animated: (Yes)
Number of characters: 4
Vertex counts of characters:
1.Tyrannosaurus: 11,652
2. Baryonyx: 7,021
3. Mosasaurus: 11,521
4. Stokesosaurus: 10,715
Texture Resolutions: 2048 (Diffuse, Normal, Occlusion/Roughness/Metallic)
Number of Animations: 43
Tyrannosaurus: (11) Walk, Run, Death, Falling, Swimming, SwimIdle, Bite, TailSwipe, Idle, Roar, Shake
Baryonyx: (11) Walk, Run, Death, Falling, Swimming, SwimIdle, Bite, TailSwipe, Idle, Roar, Shaken
Stokesosaurus: (11) Walk, Run, Death, Falling, Swimming, SwimIdle, Bite, TailSwipe, Idle, Roar, Shaken
Mosasaurus: (10) Walk, Death, Falling, Swimming, SwimIdle, Bite, TailSwipe, Idle, Roar, Shake
– Each creature has an animation blueprint with montages for Bite, Tailswipe, and Roar. Mosasaurus and Tyrannosaurus have montages for Shake. Each creature has an idle/walk/run blendspace (Mosasaurus cannot run), and a Swim/Swimidle Blendspace
Animation types (In-place):
Supported Development Platforms: (Any)
Supported Target Build Platforms: (Any)
Documentation: (https://docs.google.com/document/d/1LBbOubm1WL1vNr7MCNCFdCAJ56VCQ66UarD_-KeHzGU/edit?usp=sharing)
Supported Engine Versions
4.21