Water BP/Caustics/Foam/Tide

Plug&Play BP pack that contains 4 different types of water, Caustics,Foam, Underwater and Tide system.

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Description

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This Plug&Play BP pack contains 4 different types of water, but you can create what you are looking for.

Infact they are all customizable for create your perfect kind of water that fits your scenario.

The reflection system is customizable as the underwater PPv.

The caustics are projected onto the ground, but can also be projected onto objects.

Useful function in closed environments as SwimmingPool.

Pay particular attention to the dynamic noise and waves:

our material mixes dynamically and randomly more Normal Textures for recreate waves simply made from wind or more complex underwater currents.

*UPDATE 0.2 for 4.21:

In this Update we had added a more complex and complete Normal system for avoid every possibility of tiling, also a new feature is the tide system, with that you can reach an entire new dynamical realism in your enviroments.

Another improvement is the new Swamp_water material that includes new dynamical foam and water grass/moss, obviously you can enable or disable both in all the material instances.

Now the reflection system is also improved, ensuring a more realistic impact.

One of the water material instances was used also in this Uasset. Check this out.

NOTE:

You can download this PDF that will help you.

Technical Details

Recapping:

– 4 different types of water, but you can create your favorite.

– Completely customizable underwater PPV

– Completely dynamic Foam and Water Grass/Moss

– Completely dynamic waves generated with procedural noise

-Completely physical waves movement creating realistic tide

– Projection 2K caustics underwater and on objects

– Reflection system

– Plug&Play BP

Number of Blueprints: 1

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Here in the comments, or via DISCORD channel.

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Thanks from NP Staff

Supported Engine Versions

4.20 – 4.27, 5.0 – 5.3