Description
The Parkour Movement System adds a host of new movement types to your game, the Parkour Movement System is ideal for games that want to give proper freedom of movement to the player. The system is trace based meaning it’s fully dynamic so you don’t need to add any extra volumes or actors to your level, you simply add the Blueprint component to your character, link the required events and you are good to go!
Overview Video: https://www.youtube.com/watch?v=WJpHlTkocOQ
Support Thread:https://forums.unrealengine.com/unreal-engine/marketplace/1554857-parkour-movement-system
Technical Details
Number of Blueprints:1 Character Blueprint, 1 Blueprint Component, 2 Blueprint Enums
Input: Gamepad, Keyboard, Mouse
Network Replicated: No, Coming Soon!
Supported Development Platforms: Tested on Windows should work in any platform
Supported Target Build Platforms: Tested on Windows
Documentation: https://docs.google.com/document/d/19QTVguirA2a9S2xwO4_8pAn6xynNdfXHb0djSLOVd_A/edit?usp=sharing
Changelog / Patchnotes: https://docs.google.com/document/d/1m9hZtNOQETCL-gQ4sh1ffXXeTIPgu4mU60tarX1XqAs/edit?usp=sharing
Support Email: alvarito0020@hotmail.com
Supported Engine Versions
4.19 – 4.27