Description
Preview: https://www.youtube.com/watch?v=XYXet5pgLZQ
Character includes 10 changeable parts: Underwear, Shoulder Armor, Graves, Helmet, Hair, Gloves, Chest Armor, Skirt, Bow, and Sword.
Main body has 5,982 polygons, 11,906 triangles and 5,994 vertexes. Model with all armor parts and weapons has 11,992 polygons, 22,886 triangles and 12,127 vertexes. All of these parts can be used together with any combination.
Rig has 71 bones.
Technical Details
Scaled to Epic Skeleton: No
Rigged: Yes
Rigged to Epic Skeleton: Yes
Animated: Yes
Lods: No
Number of Characters: 2 basic character Blueprints, 11 “Skeletal Meshes” including body, hair, Animated bow, armor
Vertex Counts of Characters: 12,127 including weapons and armor
Number of Textures: 38 diffuse, specular, opacity (in color alpha), and normals
Texture Resolutions: 2048X2048, 1024×1024, 512×512, and 256×256
Number of Materials and Material Instances: 14 Master Materials 8 Material Instances
Number of Animations: 84 Animations for combat and general moves
Animation Types: “In Place” Animations.
Supported Development Platforms: PC/MAC/XBox1/PS4
Platforms Tested: PC
Documentation Included: Yes
Important Additional Notes: PBR Materials setup, Physics Asset setup included (not automatic “made by hand”). Skirt has clothes simulation setup. 5 different color Textures for body skin. Original 3D MAX files with rigged character in T-pose included. There are no Animation Blueprints included, sorry.
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3