Description
10 blueprints with animations driven by collider overlap
10 skeletal meshes
2 Materials
19 Material Instances
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41 Static Meshes (10 frames & piecewise decomposition of door Skeletal Meshes)
Name Vertices Triangles
d3_frame_V3 80 64
d4_frame_V3 140 88
d8f_v2 4650 3750
SM_D10_Frame 209 152
SM_D1_frame 1684 1440
SM_D1_left 848 628
SM_D1_right 542 374
SM_d2_accent_v2 1012 864
SM_D2_frame 200 144
SM_D2_left 116 76
SM_D2_left_pin 68 40
SM_D2_right 204 132
SM_D2_right_pin 52 32
SM_d3_bottomA 88 60
SM_d3_bottomB 88 76
SM_d3_left 140 92
SM_d3_notch 84 56
SM_d3_right 56 36
SM_d3_topA 88 60
SM_d3_topB 88 76
SM_D4 1634 1294
SM_D4_scrape 26 24
SM_D5_collapsing_left_lp 120 82
SM_D5_collapsing_right_lp 126 140
SM_D5_Frame 206 138
SM_D5_guards_lp 720 648
SM_D5_left_lp 1044 944
SM_D5_right_lp 1446 1302
SM_D6 4332 5504
SM_D6_Frame 92 80
SM_D6_Frame_2 128 96
SM_D7 2760 2378
SM_D7_Frame2 382 328
SM_D7_Frame_Hooked 966 840
SM_D8_BOX 96 44
SM_D8_Guides 1770 600
SM_d8_lower 170 146
SM_D8_Upper 132 116
SM_d9 680 356
SM_d9_accent 572 422
SM_D9_Frame_v3 3552 1724
SM_d9_pillar 605 376
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62 Textures
Technical Details
Number of Unique Meshes: 41
Collision: Frames used custom UCX_ bodies when imported, Skeletal meshes use physical assets.
Vertex Count: 31,996 total
LODs: No.
Number of Materials and Material Instances: 2/19
Number of Textures: 62
Texture Resolutions: 2048^2, roughly two materials (4096×2048 Albedo, Normal, Occlusion, Rough, Metal) per door.
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Drag and drop blueprint into level 🙂
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3