Description
Material instance:
You can changed colors with RGB masks in Material instance (Body and armor sets colour)
2 RGB masks to customize or create materials to change the color of the desired components.
Physic simulations (for down part genie)
Modular mesh parts for create various BluePrints.
PBR textures (Metallic/Roghness)
Few Blueprints for demonstration.
Prepare for retargeting.
The genie is made on the basis of a demonstration mannequin. All the bones are in the same places, with the exception of a few bones of the fingers of the little finger (this is due to the fact that the genie’s hand turned out to be slightly larger than that of the mannequin).
Materials:
Base: Body, Eye, Armor, GenieDown (base for Niagara spawn)
Additionally: Beard, Eyelashes, few mats for FX.
Extra bones (joints in skeletal mesh): tongue1, tongue2, tongue3, jaw, eye_r, eye_l, tornado1-tornado7.
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (only demo)
Number of Animations: (only demo)
Animation types (Root Motion/In-place): (only demo)
Number of characters: 1
Vertex counts of characters: 16986
Number of Materials and Material Instances: 4 base materials and 3 additionally
Number of Textures: 18
Texture Resolutions: (Body, Armor, 4096×4096, Eye 1024×1024)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
Important/Additional Notes: no
Supported Engine Versions
4.27, 5.0 – 5.3