Low poly gun pack 2

Low poly, modular gun pack

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Description

Contains 161 meshes meshes, the full list with triangle counts can be found here

All weapons have been made to fit an Unreal mannequin.

The gun parts are better explained in the images above, each gun has been broken down into a; reciever, grip, stock, barrel, and mag. The reciever has extra bones for sockets so you can attach different parts. You’ll have a surprising fun time altering the lever action and the revolver, they seem to be very interchangeable.

I kept the naming conventions fairly consistant with the sockets, the barrel socket is always called “BarrelSocket” for example. Cases where that’s not the case are the double barrel and the rocket launcher, as they are too different from the other weapons to work (although you’d be surprised what you can do with the double barrel).

There are basic full versions of each reciever, think like one with a default everything in case you didn’t want to use different parts.

All meshes use either one single texture, or use a flat translucent material.

Technical Details

Number of Unique Meshes: 161

Collision: (Auto generated/per poly)

Tri Count range: 28 – 6470

Avg tri count: 974

Number of Materials and Material Instances: 3 (3 master 4 instances)

Number of Textures: 1

Texture Resolutions: 1024 x 1024 (Although it doesn’t need to be that big, the pallette fits to a grid that should scale down without getting weird artifacts or errors)

Supported Development Platforms: Windows

Mac Linux ETC (just a guess, I don’t know why not, they’re just FBXs and TGA files, don’t know don’t have the kit to try it)

Important/Additional information: Guns like the double barrel and the rocket launcher don’t do so well with modular aspect as they are quite fundementally different guns. The double barrel attaches it’s “mag” to the barrel instead, it still has the same socket names however.

Supported Engine Versions

4.27, 5.0 – 5.3