Description
The render was made in the Marmoset program.
Technical details
Video Prew – https://www.youtube.com/watch?v=6-UCQb_MRmU
Video Prew Epic Skeleton – https://www.youtube.com/watch?v=ybIvcsvBN_w&t=8s
LOD 0: ~ faces 38215, tris 73855, verts 46864
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When retargeting, for better bone performance, you can try disabling the “Conver Spaces to new Skeleton“
Rigged with Epic Skeleton. Added bones to Hair. You can make hair physics both bones and tissue physics. “Hair1,Hair1_1,Hair1_2,Hair1_3,Hair1_4,Hair4,Hair3_1,Hair3_2,Hair3_3,Hair3_4,Hair3,Hair2_1,Hair2_2,Hair2_3”
Easy Animations retarget in Unreal Engine.
Facial expressions are included (Morph Targets, Blendshapes).
You can use this model for face mocap (live stream) and conversation animations.
PBR Textures Metall/Roughness
4K Textures – normal, metallic, roughness, albedo.
7 sets of textures – Body, Head, Cloth, Teeth, Hair, Eyes, Eyelashes.
Full color change. Hair, eyes, clothes, skin.
The model is completely modular, you can remove or add any detail you want.
The body model is censored according to the rules of the store.
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Animation types (Root Motion/In-place): retarget
Number of characters: 1
Vertex counts of characters: 46864
Number of Materials and Material Instances: 7 and 11
Number of Textures: 30
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: Added bones to Hair. You can make hair physics both bones and tissue physics. “Hair1,Hair1_1,Hair1_2,Hair1_3,Hair1_4,Hair4,Hair3_1,Hair3_2,Hair3_3,Hair3_4,Hair3,Hair2_1,Hair2_2,Hair2_3”
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3