GutWoman

GutWoman, female individual of gut monsters. a boneless, terrifying, disease and decay spreading monster

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Description

GutWoman, female individ of Gutman species.

UE4.26-27 & UE5 character/monster

When a conjurer tries to conjure a Gutman monster, guts are shaping human figures that can be in male or female form. so here is one of them, a female one.

Gutmans are monsters, that are born as a result (failed) of experiments by a dark conjurer. The target of the experiments was about making a flesh golem. But, a few runes, wrongly written. caused an absolute terror. A lot of guts crawled from piles and formed into a human shape. It was a boneless, terrifying, decaying and disease-spreading monster.

GutWoman’s previews and advanced materials previews

GutWoman in movement- preview

GutWoman preview

For a detailed look at the settings of advanced materials, you can see in the below links of Gutman. I didn’t want to re-record all same videos again and again. because my Gutman monster series uses the same material. so same settings you can find in any of my gut monster assets.

Advanced material and all settings

Alienoid skin for GutMans

Gutman’s realism test in close up with depth of field

note: This product supports Lumen for Unreal Engine 5.0+. if emission effects are enabled in material, lumen is strongly recommended.

Epic Lumen documentation

Technical Details

– mesh topo with 69.872 tris  &  41.838 vertices (in game engine counts)

– Mesh with good topology and hidden UV cuts to provide best results

– Epic skeleton of ue4

– Gorgeous looks with 2 Advanced materials

– Realistic gut pieces in terms of geometry

– Realistic PBR

-Realistic, flesh-like jiggle on guts

– Bulge (swallow) effect along guts

– Emission effects in both “advanced materials”

– Mask feature via vertex map or ID map

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

Scaled to Epic skeleton: (Yes)

Animated: (No)

Number of characters: 1

Number of Materials and Material Instances: 2 advanced materials and many instances. (Gutman and Alienoid skin materials)

Number of Textures: 3 for main guts, 6 for skins(2), 1 id map, 1 thin area mask, 1 wireframe mask, 2 gradients and 1 noise

Texture Resolutions: (4096×4096 for main-tileable textures. utility maps like gradient and masks are variating in 1k to 4k )

Platforms Tested: Windows

Important/Additional Notes: ue4 versions has tesselation option. ue5 does NOT.

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3