Description
Update(June 22, 2022):
-Addition of full body IK control rig(ControlRig_RobotLegFBIK, ControlRig_RobotLegFBIKAdditive).
-Addition of static mesh(SM_RobotLegExteriorFlat).
Preview: https://www.youtube.com/watch?v=VB72wdLfnME
Control rig(The Verlet weight is set to 1 after the 5th second.): https://www.youtube.com/watch?v=G6JrbpiPXws
It is a robot leg with control rig.
Two patterns of usage are available.
Characters in the Blueprints / Procedural folder walk with procedural animation(Only idle animation sequence is used).
Characters in the Blueprints / Animated folder walk using animation sequences.
These can be found in Maps/Demo_RobotLegProcedural and Maps/Demo_RobotLegAnimated, respectively.
Characters that move with procedural animation use Blueprints / Procedural /BP_RobotLegComponent.
BP_RobotLegComponent can be added to any slowly moving character.
Packaged procedural biped demo for Windows
Packaged Animated biped demo for Windows
Packaged procedural quadruped demo for Windows
Packaged visible trace procedural biped demo for Windows
Technical Details
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 14
Animation types: 14 root motion animations and 9 In place variations
Number of characters: 1
Vertex counts of characters:
SK_RobotLeg: 49539
SK_RobotLegCurved: 52111
SK_RobotLegHard: 53755
Number of Materials and Material Instances: 2 Materials, 28 Material Instances
Number of Textures: 72
Texture Resolutions:
2K or 4K
(SciFi texture only 4K.)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation:https://eizouasobi.blogspot.com/2022/05/robotleg1.html
Supported Engine Versions
5.0 – 5.3