Description
12 Types Of Beech trees
New realtime seasonal shader controlled by Blueprint
Animated with PivotPainter 2.0
Scanned Bottom Trunks
Blueprint controlled wind fuctionality
3 stages of LOD’s (Octahedral Impostor last lod)
Also 4 season tree version with simple shader version
Technical Details
12 Types Of Beech trees
New realtime seasonal shader controlled by Blueprint
Animated with PivotPainter 2.0
3D Scanned Trunks
Blueprint controlled wind functionality
5-1 (depends on mesh size) stages of generated LOD’s (Octahedral Impostor last lod)
Also 4 season tree version with simple shader version
Procedural Spawner for generation on terrain
Props Scaled to FPS camera: Yes
Physically-Based Rendering: Partially, some maps are generated from others
Collision: Yes, Generated + Imposters
Triangle Count: 42 – 214 840
LODs: 5 – 1 depends on size of mesh (Including Octahedral Imposter Billboards)
Number of Meshes: 62
Number of Textures: 157
Number of Materials and Material Instances: 130
Number of Material Functions: 20
Number of Material Parameter Collections: 2
Intended Platform: Windows
Platforms Tested: Windows
Supported Engine Versions
4.22 – 4.27, 5.0 – 5.3