World Phasing System

Easy to integrate World Phasing system that allows you to make changes to all characters and objects accordingly to player’s actions and choices.

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Description

World Phasing System is a blueprint communication system that enables you to make changes to actors in the world everytime the player makes a choice or performs an action. You can create a series of events (phases) that will change something with every step (stage). It will fit nicely in any story-driven/horror/RPG game.

 

If you..

…want to spawn an enemy when the player starts a quest.

…want to open a gate when the player flip a switch

…want to activate a trap when the player steps on the wrong tile.

…want guards to attack the player when he/she hurts an innocent civilian.

…want a whole fraction to turn against him because he chose the wrong side in the conflict.

..to jump scare a player when he/she enters a specified room or corridor.

then the World Phasing System is for you!

 

Nearly everything is possible!

Technical Details

Number of Blueprints: 20

Input: Gamepad, Keyboard, Mouse

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: No (I didn’t test it but should work just fine)

Documentation: [CLICK]

Demonstration video: [CLICK]

Important/Additional Notes:

Support available in English in Polish.

Supported Engine Versions

4.27, 5.0 – 5.3