Description
World Phasing System is a blueprint communication system that enables you to make changes to actors in the world everytime the player makes a choice or performs an action. You can create a series of events (phases) that will change something with every step (stage). It will fit nicely in any story-driven/horror/RPG game.
If you..
…want to spawn an enemy when the player starts a quest.
…want to open a gate when the player flip a switch
…want to activate a trap when the player steps on the wrong tile.
…want guards to attack the player when he/she hurts an innocent civilian.
…want a whole fraction to turn against him because he chose the wrong side in the conflict.
..to jump scare a player when he/she enters a specified room or corridor.
then the World Phasing System is for you!
Nearly everything is possible!
Technical Details
Number of Blueprints: 20
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No (I didn’t test it but should work just fine)
Documentation: [CLICK]
Demonstration video: [CLICK]
Important/Additional Notes:
Support available in English in Polish.
Supported Engine Versions
4.27, 5.0 – 5.3