Interior Mapping Shader

Interior Mapping Shader based on a cross-layout-cubemap

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Description

Interior Mapping Shader based on a cross-layout-cubemap as an alternative to the UE`s native Interior Mapping Shader based on a lon-lat-layout-cubemap texture.

Simple material that fakes an interior behind windows.

Video showcasing the effect and textures:

Naming convention and setup adjusted to work with textures from WParallax (https://wparallax.com/).

Based on the OSL-shader from Julius Ihle (https://julius-ihle.de) and extended with additional features.

Technical Details

1 Master-material

4 Instance materials for demonstration purposes

1 Material-function

4 Textures provided by WParallax (3k day, 1k night)

1 Texture with all 9 tiles for demonstration purposes provided by WParallax

Number of Unique Materials and Material Instances:

1

Number of Textures:

5

Supported Development Platforms:

Windows: Yes

Important/Additional Notes:

The shader is not performance optimized and serves as base for future features like interior shadows/reflections and more. Only the material and sample textures are included in this product. 3d geometry shown in the images is from Megascans and Twinmotion-Assets as well as textures from WParallax.

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.1