Ocean System for Rendered Cinematics

A High Detail Ocean System Designed For Film Quality Cinematics

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Description

Version 2.5 is now live!

Ocean System for Rendered Cinematics is a Blueprint / Material based Ocean System designed for use in rendering High Quality Cinematics using Deferred Rendering in the Movie Render Queue.

This is not intended for real-time use as it is designed for quality, not speed!

An overview of the of the asset can be found here: https://www.youtube.com/watch?v=hfGRXRG_pMw

NEW: Version 2.5 Feature Overview: https://www.youtube.com/watch?v=E6_to4m3jTQ

It has the capability to do ultra close shots while preserving granular quality with tiny wave detail, using a custom LOD based grid setup.

This system was designed to be as flexible as possible for providing a realistic deep ocean surface in Unreal Engine 5, at this time it does not support the Path Tracer due to the way the normals are calculated.

Technical Details

Number of Blueprints: 1

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Documentation: https://www.youtube.com/watch?v=hfGRXRG_pMw

Important/Additional Notes:

Supported Engine Versions

5.0 – 5.3