Big Zombie

Big, Fat Zombie, modular with four sets of skins and morph targets. Body parts variant for dismembering

Category:
Tags: , , , , , , , , , , , , , , , ,

Description

Big Fat Zombie Model, modular.

Ideal for Boss or tough enemy!

Model in Sketchfab

UPDATE================================

Two CLEAN (AKA, alive, not zombie) skins added, Black and White for body, and two for Clothes.

Blueprints updated.

=======================================

NO ZOMBIE ANIMATIONS INCLUDED!

You can use any Epic Skeleton compatible animation to live it up!

Skinned and Rigged to Epic Skeleton

15013 tris

7768 verts

Two geometry variants are included – One mesh model and the model broken to body parts, to be used with dismemberment systems.

Separate Shirt , can be shown/hidden

Model real world height is larger than normal, about 202cm.

Four Skins with realistic PBR materials

24 Textures, 4096×4096 resolution,

Two Zombie Sets of materials – Skin and Clothes, each with two skins

Two Clean Sets of materials – Skin and Clothes, each with two skins

You can make different combinations of skins/shirt/shorts materials

Body materials sets – for black and white guy, clean and zombie

In the included BPs, changing the body material to 1 or 3 (white) applies the appropriate face morph target to match better Caucasian face complexity.

Belly bone in the skeleton for realistic belly jiggle simulation.

Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets.

Included are two example blueprints, based on Third Person BP by Epic. (One mesh BP, and Body Parts BP)

Ragdoll Physics Asset already set up.

Variables in the BPs to control the materials and morph targets

Eyes have bones too.

Motions test (Youtube)

NO ZOMBIE ANIMATIONS INCLUDED!

The video uses Zombie Basic – MoCap Pack . They have more Zombie Packs, check them out!

Images and Video use as Environment the excellent [SCANS] Abandoned Factory Buildings – Day/Night Scene

Technical Details

Rigged: Yes

Rigged to Epic skeleton: Yes

IK bones are included: Yes

Vertex counts of characters: 7768

Number of Materials and Material Instances: 8

Number of Textures: 24

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Short notes in root directory

Supported Engine Versions

4.19 – 4.27, 5.0 – 5.3