Description
This bundle of stylized comic book superhero characters contains 4 bodydtypes. The characters are provided as standalone assemblies as well as modular parts (head, head accessories, body, gloves, boots, belt, chest emblem).
Footage showing the dynamic cape
(Tested with UE5.0. To avoid any warning in editor disable the shadows on the point light attached to the ThirdPerson controller).
The regular male uses the standard Epic Male skeleton ; the regular female uses the standard Epic Female skeleton ; the Tall Female and Buff Male use variants of the Epic skeleton with edited proportions. No extra bones added.
The belt and chest logo are referencing a separate material and texture set for easy editing in texture painting software (the “SH” symbol is an example of that). A dynamic cape is provided (using a Trail motion node in animBP), as well as skeletal versions weighted to the body for low end use.
The bundle contains a demo map with a working thirdperson controller allowing to cycle character presets. A custom idle and a custom run are provided for each body type.
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes (default thirdperson animations included + custom run and custom idle)
Number of characters: 4 body types, modular
Vertex counts of characters: 19812 tris for the regular male with hair, beard, chest plate and belt.
Materials : one shared body suit material + heads + hair, and a separate material for the chest and belt emblems.
Texture Resolutions: suit 4096, heads 2048, hair 2048*1024, emblems 1024
Supported Development Platforms: All
How to use : Import/migrate the contents into the desired project, and reassign the skeletons if needed by right clicking any skeletal asset item > Assign Skeleton. No animation duplicating/retargeting is needed.
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Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3