Description
I really wanted to create an incredibly thick forest and mossy environment. The oak is one of these trees that immediately brings that forest feeling.
This is a pack of highly detailed Oak Trees. Shaders and materials are refined for the best visuals possible with good amount of parameters to adjust for other trees you might want to use them on. Performance is also at the highest priority and up to current triple A standards. Custom LODs in an external editor.
As a technical artist with years of experience on some of the biggest triple A games , I bring you a particular set of skills – optimized and detailed vegetation and trees.
Video Showcase: https://youtu.be/keEaMUjRLeE
Apart from the trees as the main showcase, the pack has some extras :
New wind model (non speedtree or pivotpainter) upgraded from my previous packs, more performant and with better visuals. Best thing about it, its now controlled by a global parameter collection , you can adjust it for your desired weather conditions either per scene or with level blueprint. One parameter, global strength, easy driver for quick wind adjustment, but also individual control over each element on a global level.
Extra – a small scatter blueprint , I needed a quick tool to scatter small clutter on meshes, like moss strands. Use it with any kind of mesh you want , its highly performant as it is hardware instanced.
Extra – moss material global share. All materials of the props, rocks, trees , terrain – share the same moss material ( with fuzzy shading) to create a very coherent look. Paint meshes manually in vertex Alpha , trees, rocks or props, paint terrain material moss – or use a global parameter in material instances to drive a procedural mossing .
Extra – Mushrooms ! Oak trees wont feel completed without some fungi on them . In this pack you will find some 4 species of mushrooms , for ground or tree placement – Fly Agaric, False Death Cap, Pink Oyster, Tawny Grisette. The shaders are tuned to have this nice meaty subsurface feeling , without braking performance. At 24 meshes these shrooms can constitute a pack of their own, but I feel the package of oaks will be incomplete without.
Update 1 : Updated version for Unreal Engine 5, the example scene forest is updated to use Lumen. Materials textures and other adjustments to work properly with new engine features. You no longer need plugins in order for the scene to work, but be aware – to use UE5 Lumen features , you will need RHI set to DX12 in project settings.
I take great care in building optimized assets, materials and environments with full custom LOD meshes and parameters, and usable tools. Up to a triple A games standard.
Technical Details
14 Oak Trees , custom wind , custom LODs
24 Mushroom meshes ( 4 species)
5 Oak roots
9 Clutter meshes – leafy low plants , ferns
5 moss meshes
8 rock meshes
6 fake meshes mountains and other
Custom scatter tool blueprint
Master materials for vegetation leaves, opaques, triplanar rocks/cliffs, clutter, fuzzy moss, landscape multi material
Number of Unique Meshes:72
Collision: Yes, engine created
Vertex Count: variable – industry standard, 50-20k for trees LOD0
LODs: Yes – Custom made for trees , external editor
Number of Materials and Material Instances: 16 materials, 37 instances, 17 functions
Number of Textures: 129
Texture Resolutions: 4096,2048,1024,512
Includes an example map from the screenshots and video bellow. The map has a proper setup and you can use it as an example for outdoor lighting.
Some more visuals: https://www.artstation.com/artwork/yJK1GQ
Important/Additional Notes: Please to see the example scene – enable Extend Default Luminance range in Auto Exposure project settings, Sun Positioner Calculator Plugin !
Quick Video Features Showcase: https://youtu.be/UbmYpf_cpEo
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3