UCreate – Highlands Landscape

Create complete highland landscapes, from grassy hills, clear lakes and streams, lush forests, to high mountain peaks. Make use of procedural approach with auto material and foliage volumes. Build you dream world in no time.

Category:
Tags: , , , , , , , , , , , , , ,

Description

Move mountains easly and quickly with provided sculpting brushes and a library of mountain meshes. The pack consists of two pre – made playable maps that you can use out of the box, build upon, or use as an inpiration.

Follow me on Instagram for news and updates.

 

With auto landscape material, procedural foliage volumes, and water stream spline blueprint you can create efficiently your desired world.

 

The pack consists of all assets seen on screenshots.

Key assets were photoscanned with DSLR in Polish Tatra mountains. Distant meshes were created from Landsat database. 

Sunset landscape map was created using generated terrain, whereas the second level was build entirely using scuplting brushes. Both maps are included, plus the starter level with basic set up ready for you to sculpt and build.

IMPORTANT – Several items like rocks and foliage meshes uses Virtual Texture blend so in order to display them properly you have to enable Virtual Texture support in EDIT -> Project Settings -> Render tab -> enable virtual texture support.

Update: The project is now available for UE5. Since UE5 doesn’t support landscape displacement the terrain looks flatter up close in this version, but the overall performance is significantly improved this way.

Technical Details

Assets:

Bushes: 3 types – large blackberry, 2 blueberry, dwarf pine [2k – 4k textures]

Grass: 4 types – green, dry, tall, taller [4k textures]

Underbush: 7 types – blackberry, cone, fallen leafes, fir log, fir stem, fir stem curly, forest ground [1k – 4k textures[

Trees: 3 white birches, 4 fir trees, 2 baby fir, 3 dead fir [2k – 4k textures]

Stumps: 3 types [1k – 4k textures]

Rocks: 11 types – 3 hand sculpted and 8 photoscanned [4k textures]

Distant meshes: 11 types – 7 mountains, 2 hills, 1 huge land [2k – 6k textures]

Vertex Count: 150 to 60.000

LODs: (Yes) 3 for trees, 1 for distant meshes and 2 for the rest. 

Supported Engine Versions

4.27, 5.0 – 5.3