Description
This is the first model from my new “product line” – modern day cartoon car, without interior. It’s intended for mostly mobile users who don’t need detailed interior and want to have more performance, at the same time having good looking exterior.
Car has detailed exterior, rigged wheels with brakes and calipers, and 5 different paint skins. There is emission map for lamps, but there is no functionality – it’s only assigned to lamp material. To make headlights turn on/off, you need to use your own Blueprints.
I included SOURCES folder. There you can find .psd textures that you can edit, and 2 mesh versions – skinned and unskinned. Use unskinned fbx in your 3D editor to make any changes needed.
Watch a video of project preview here.
See the model in 3D here.
Technical Details
Number of Blueprints: 6
Number of Unique Meshes: 23
Collision: Yes, auto-generated on body bones
Vertex Count: 26 000
LODs: No
Number of Materials and Material Instances: 12 (5 of them for different skins)
Number of Textures: 13
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: No
Important/Additional Notes: If you need any help or have questions before or after the purchase, please write me an email at retrovalorem@gmail.com. So, if there is any problem with how my model is rigged or set up, contact me, and I will do my best to fix it for you.
Supported Engine Versions
4.27