Description
This ancient fantasy cave environment comes complete with 38 Static Meshes, a Distance Field Glowing water material, and an abundance of effects.
It includes volumetric particle fog, dust motes, candles and ambient sound effects, and has been manually lightmapped for efficient light baking. Candles are blueprint based, and include Stationary and Static lighting for better reflections.
Static Meshes include:
All the rock textures are at 4096×4096 resolution, and need only Diffuse and Normal maps.
Please feel free to adjust the ‘maximum texture resolution’ properties for your appropriate hardware.
Also, please be sure to download the packaged demo for a full preview of what this package contains!
Technical Details
Number of Unique Meshes: 38
Collision: Yes, Automatically Generated
Vertex Count: Rocks are between 2500 and 13,000 vertices. Props are between 300 and 1500 vertices.
LODs: Yes, Automatically Generated
Number of Materials and Material Instances: 40
Number of Textures: 71
Texture Resolutions:
Supported Development Platforms: Windows and Mac
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.3