Description
Material instance:
You can changed colors body and head. Tattoo masks have been created for the head, they can change color and, if you want, you can turn it off.
Cloth simulations
For straps
Physic simulation
For helm tail and horn
BlendShapes. Facial expressions are included.
PBR textures.
Animations.
Few Blueprints for demonstration.
Prepare for retargeting.
Materials: body, head, eye, eyelash, jaw, head, hair, armor, tail, fur, belt, legs, beard, mace.
Extra bones: facialbone, jawroot, tongue 1-3, r_eye, l_eye, helmtail1-3, StrapM_R_1-6,StrapM_L_1-6, StrapR_R_1-6, StrapR_L_1-6, Strap_P_R_1-6, Strap_P_L_1-6, hornjoint, macejoint
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 75
Animation types (In-place): 75
Number of characters: 1 (2 basemesh)
Vertex counts of characters: 49747 (no hair); 70903 (full)
Number of Materials and Material Instances: 35
Number of Textures: 85
Texture Resolutions: (all 4096*4096, eye 1024*1024)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: No
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3