Description
PBR metallic/roughness
Rigged with Epic Skeleton. Eyes are rigged too.
Easy Animations retarget in Unreal Engine.
Facial expressions are included (Morph Targets, Blendshapes): eyeBlink, jawOpen.
In the model, it is desirable to use a shader with a two-sided display of polygons (only for mat_yousuke_cloth).
Configured cloth physics.
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes, standard animations for test
Number of Animations: 6
Animation types (Root Motion/In-place): In-place
Number of characters: 1
Vertex counts of characters: 13503
Number of Materials: 2
Number of Textures: 8
Texture Resolutions: 4k for character and 1k for cloth
Supported Development Platforms: Windows
Important/Additional Notes: In the model, it is desirable to use a shader with a two-sided display of polygons (only for mat_yousuke_cloth). There is extra bone for cloth(can be animated separately without cloth physics)
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.2