Nature Growth Components Plugin

Design & randomize nature objects to Grow them at runtime. Whether you’re looking for a procedural tree designer, or a way to breath life into your natural environment through animations – this plugin is for you!

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Description

TRAILER | EXAMPLE PROJECT & DEMO | GUIDE | DISCORD | FORUM THREAD

WE ARE FROM UKRAINE AND WE DONATE 50% OF REVENUE FROM THIS PLUGIN TO HUMANITARIAN AID FOR UKRAINIANS

The reports on the donations are available in our discord in #announcement-board channel

Welcome to our Market Square!

Hello , Friend. Thank you for your interest in our merchandise :). We hope you like it!

INFO ON PLUGIN:

Check out our Christmas & New Year greetings video showcasing the NG Tree that uses Megascans assets!

Check out a Small Game I created for Epic MegaJam 2022 featuring the NGC.

This particular lot is a neat plugin that enables you to:

Whether you’re looking for a procedural tree designer, or a way to breath a life into your natural environment through animations – this plugin is for you!

So, buckle up and let us give you a small tour!

What’s inside

Nature Growth Components is a plugin that lets anyone with a creative mind and a pinch of UE knowledge to quickly design the objects of nature and have them grow in real-time.

See for yourself in our Trailer

 

Yes, yes, we know that as of now it supports only growing the tree. But it’s not a mere tree. It’s a whole variety of trees – you can grow almost any tree you want:

Realistic, Unrealistic, Stylized, Wooden, Metal, Sandy, Spiky, Curved, Straight, Bent.

 

Imagination is the only limit!

Moreover, no C++ knowledge is required!

Capabilities:

Support and documentation:

So you’ve bought the Plugin or want to buy it?

Let us start by saying THANK YOU for your interest! We are here to help you kick your project off.

 

Are you a “straight to the point” kind of person who likes experimenting?

Then check out the example project we’ve built to help you get acquainted with the features.

Do you prefer a structured and detailed approach?

Find out more about the NGC in our Guide

 

Still have questions, ideas, feature requests, or simply want to chat?

Join our DISCORD

Technical Details

1. Tree Designer

2. Growth at Runtime

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

Number of Blueprints: 3

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation

Example Project and Demo Build

Important/Additional Notes:

Supported Engine Versions

4.27, 5.0 – 5.3