Animated Text Tool

Procedural blueprint tool & material for the generation and animation of text during gameplay.

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Description

Check out this video to see examples in motion…

https://vimeo.com/649636948

This blueprint tool combines flipbook based font textures with material world position offset effects to generate animated text actors in a vast range of styles and behaviors. The user defines a text variable & material instances drawn from the animated text parent material and the tool will recreate that line as an arrangement of card meshes driven by their unique settings. Parametric controls are customizable based on the user’s needs and can be utilized across a broad spectrum of content targets. A substance designer source file has also been included to allow users to generate any font they desire in the appropriate format for this tool. This is not a UMG widget, but rather for text actors inside the world. Similar in nature to games like Deathloop and Splintercell that uses in world text to direct player attention and drive objectives.

Performance Notes:

For more proceduralized tools please check out my other marketplace packs Procedural Decal Tools & Procedural Text Decals. Don’t forget to leave a rating and/or review. Every little bit helps. Thank you!

Technical Details

Number of Blueprints:

Materials:

Demo Textures: 

Maps:

Intended Platforms: All

Platforms Tested: Windows

Documentation Included: All features explained in demo level

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3