Ambient and Procedural Sound Design

Check out the description for more information about this course project from Unreal Online Learning.

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Description

Check out the associated course Ambient and Procedural Sound Design on the Epic Dev Community.

In this course, industry experts Richard Stevens & Dave Raybould will guide the you in learning the core techniques you need to get started in Game Audio Design in Unreal Engine.

Throughout this course you will learn how to add audio ambiance to a scene to give it life. You’ll learn essential techniques like looping, one-shots, and randomization, and how to manage occlusion.

We then get into more advanced topics like Procedural and Component-Based sound production, using how to use Blueprints to develop re-usable and flexible systems for audio.

Technical Details

UE-Only Content – Licensed for Use Only with Unreal Engine-based Products

Compatibility: Unreal Engine 4.23

Supported Engine Versions

4.23 – 4.24