Neon City Complete pack

A huge package for creating a cyberpunk or neon city.

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Description

Video Preview: https://youtu.be/93QCGDgUkjw

PlayableDemo(here the textures are halved) click on the white button on the right :

https://disk.yandex.com/d/X3eWfobpXmL30w

• This package is a collection of four other packages:

_NeonCity (LINK)

_AsiaRestaurant (LINK)

_CarService (LINK)

_Laundry (LINK)

_Plus some exclusive models available only here

• The package includes a demo scene of a city

• Over 700 models to create a neon / cyberpunk city

• Includes interiors of shops, restaurant, car service and laundry

• Procedural Dirt Shader for walls (Based on mesh distance field)

Beware: Vechicles are just static meshes (not blueprints)

On the “showcase” map, we used an instance tool to merge meshes into instances, and also merged spline meshes to improve fps. You can see the original splines and non-merged meshes on the “Showcase_NotOptimized” map.

!!!! Beware!!!!

Some of the pivot points are not centered for easier placement.

Some meshes (such as walls, floors, roofs, some props, etc.) do not have polygons on the “back” side, and can only be used as modules

Technical Details

Changing the color on billboards is carried out by shifting the mesh along the X axis

Texture Sizes:

• (34) 4096×4096

• (3) 4096×2048

• (2) 4096×128

• (156) 2048×2048

• (10) 2048×1024

• (3) 2048×512

• (6) 2048×256

• (155) 1024×1024

• (21) 1024×512

• (4} 1024×256

• (73) 512×512

• (10) 512×256

• (5) 512×128

• (21) 256×256

• (2) 256×128

• (2) 128×128

• (2) 128×64

• (3) 64×64

• (4) 8×8

Collision: Yes, Automatically generated

Vertex Count: max 103868 min 4

LODs: Yes, Automatically LOD for each mesh (different amounts 2-5 LOD)

Number of Meshes: 751

Number of Materials and Material Instances: 27 Materials and 264 Material Instances

Number of Textures: 516

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3