Description
Video: https://youtu.be/MH8FRsKcFkU
Rigging is done on the epic skeleton version 4!!! But if you have made a general retarget from the skeleton of UE4 to UE5, you do not need to do any additional retargets.
41763 (squares) polygons-fully model, all parts
~20,000 polygons – assembled model (the number of polygons depends on the assembled set)
Body parts (number of polygons): whole body (6822), torso (5266), mini torso (4851), hands (1837), fingers (907), legs (994), foot (594) eyes 2 parts (192), jaw (499)
Feathers (550)
Hair (2012)
Sleeve: right and left (282×2)
Trousers (1007)
Hood (587)
Mask (408)
Bra (380)
Corset (696)
Vest (630)
Pants (1361), pants mini (668)
Bag (446)
Bootles x2 (307)
Medallion (282)
Glove: right and left (684×2)
Pauldron (442)
Sleeve right and left (294×2)
Sleeve_belt: right and left (258×2)
Boots (1246), boots mini (526)
Belt: 2 parts (570)
Cloth x2 (1399)
Skirt (1230) – it is recommended to use with idle animations and not very active animations
3 colors for dresses and armor.
11 colors for the eyes
3 colors of the glow of the eyes, body and jewelry
body textures with and without tattoos
4 facial animations
81 PBR textures(Metallic Shader) for Unreal Engine
-Base color
-Normal
-OcclusionRoughnessMetallic
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)UE4 (facial bones and bones for side shields have been added to the standard skeleton, which does not violate the hierarchy of the epic skeleton)
Animated: (Yes)
Number of Animations(In-place): 10
Number of characters: 1
Vertex counts of characters: ~20000
Texture Resolutions(UV): 4096×4096 Body, 2048×2048 Hair, Feathers, Hood_Mask, Vest_Pants, Armor, Bag_Bootle_Medallion1, Boots, Boots, 1024×1024 Jaw, Eyes
Number of Materials and Material Instances: 42
Number of Textures: 81 (Base color, Roughness, Metallic, Normal, Transparency, Emission)
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.2