Description
Check out the associated course “Implementing Level Design with Blueprints” on the Epic Dev Community.
This content is for a course focusing on planning the player’s experience progressing through the level as part of a level design document, outlining the varieties of scripted events and interactions to include, and then then focus on how to implement them in Blueprint. The value in this approach is that the learner will not only understand how to create gameplay for the player in Blueprint, but also the important ‘why’ and ‘when’ to create those elements in a level blueprint, actor blueprint, or a combination of both.
Technical Details
UE-Only Content – Licensed for Use Only with Unreal Engine-based Products
Compatibility: Unreal Engine 4.27
Supported Engine Versions
4.27