FPS Master Combat System

The FPS MCS is a first-person combat system. You will have a hero to control and an enemy to fight.

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Description

 The FPS MCS aims to introduce you to the world of FPS with an intermediate player Blueprint with various features that can be used in your game, an example of UI, menu and interface, a basic but intuitive enemy AI to start your project of FPS. The hero can throw grenades, move freely, there is a bullet selection mode, ammo reload, slow motion effect for combat, damage and ammo system. Blueprints are commented to assist in new creation processes. 

 This is just a small step, the rest is up to you.

Demo FPS MCS UE4.26: https://youtu.be/JPljT8V0bFc

ATTENTION: In version Unreal 5, the Apex destruction system no longer exists and does not work in this Demo pack.

Technical Details

Animations (Animation Starter Pack)

Character enemy (example template)

Weapons (example template)

Widget pause menu

Widget game over

Blueprint Combat System

Decals

Particle Effects

Sounds

Pickups

Number of Blueprints: 20

Input: ( Keyboard, Mouse )

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Documentation: Coming soon

Supported Engine Versions

4.23 – 4.27, 5.0 – 5.3