Blutility Plus – Material and Instance Options

Five quality of life functions for working with materials and instances inside your projects.

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Description

✨Do you have hundreds of material instances with an incorrect master material?

✨A pile of static meshes that need an LOD material type at material index X?

✨Are you deep in the project, and 30% of your material instances, need a specific detail map texture or parameter modified after a design switch?

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Demo

Demo

Demo

Demo

Demo

Technical Details

Number of Blueprints: 1 Blutility-Editor Blueprint, 1 Documentation Blueprint, 5 Scripted-Action Context Functions

Note: Clean & commented blueprints. Debugging functions included which will alert you of incorrect or invalid selections for each function. Enabled by default but can be disabled (boolean controlled) if you don’t like the debug messages.

Civilian Vehicle Collection

Zombie Collection

Animated Blood Decals

Semi-Permanent Blood Droplets

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.3