Description
Preview: https://www.youtube.com/watch?v=ou6UFLFRZLY
Attack Animal: Wolf has a Health, Hunger, and Stamina system.
The Wolf will begin the level walking to random Path Nodes while its Hunger meter increases (at the rate you set). When the Hunger meter is full, the Wolf will become hungry, increasing its speed while it searches for Actors with an Enemy Tag. When an Enemy is discovered the Wolf will chase it down and the Stamina bar will begin to decrease (at the rate you set). When in range the Wolf will attack the Enemy and feed; feeding will fill the Health bar and reset the Hunger and Stamina bars. If the Wolf runs out of Stamina then the Wolf will need to rest and abandon the hunt to regain Stamina.
Attack Animal: Wolf was designed to be easy to set up – just drag and drop some Wolf Path Nodes into your levels, drag in some Wild Wolves, and add an Enemy Tag and Parent any actor you want these Wolves to hunt. It’s just that easy. Setup instructions are in the Demo level.
For More videos, information, discussion and support visit the Forum Thread.
A note to all buyers still using Unreal 4 – I have included both Groom Fur and Hair Planes Fur versions for each Wolf. I would advise you to use the Hair Planes Wolves in Unreal 4, and use the Groom Fur Wolves in Unreal 5.0 and above. The main issue is having more than one groom asset on screen at the same time- the shader can be buggy in Unreal 4.
A safe piece of advice- if you are using groom tech, you should be in an Unreal 5 environment.
Technical Details
Attack Animal: Wolf v1.0 Includes:
Scaled to Epic skeleton: Yes
Rigged: Yes
Animated: Yes
Number of characters: 6 (RedWolf, BrownWolf, and GreyWolf in both Groom and Hair Planes options)
Texture Resolutions: 4096 X 4096
Number of Animations: 81
Supported Development Platforms: (Windows)
Important/Additional Notes: For More videos, information, discussion and support visit the Forum Thread.
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3