RPG Slot based Inventory

Ready to use code plugin to improve your game. Slot based inventory solution with equipment, crafting and trading functional.

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Description

This is C++ based and Blueprint frontended solution. Main feature of this solution is that you receive an inventory system where every item has dimensions. Also, you could drag, drop, throw away, pick up again and stack your items.

Also, you get:

Fast Slots with hotkey functional

Craft System

Loot and Trade system

Context menu for your items.

Equipment widget and spellbook widget.

Here is a video of how it works: https://youtu.be/NqGC7H9tdQc

Technical Details

 

Code Modules:

Number of Blueprints: 21

Number of C++ Classes: 30

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Link https://gist.github.com/ks-zealot/bf0946131c52423db901ea35eb26c59d

Example Project: https://drive.google.com/file/d/1qH4vYp5Kkg7RJC73cnyKUaKLLVFAZ21v/view?usp=sharing

Support : mailto:z10ba89@gmail.com

Important/Additional Notes: this solution presupposes that you will build your UI on canvas, i.e, every widget has UCanvasPanelSlot. Otherwise it doesn’t work.

Supported Engine Versions

4.26 – 4.27