Customizable Drinking Glasses

Quickly create blueprint controllable drinking glass/cup that can be filled with liquid and can have randomized properties.

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Description

This package provides you with a system to quickly create drinking glass for your scene.

The system is comprised of a highly parameterized realistic master glass material that allows you to create several drinking glasses quickly.

Combinations are defined using a Data Asset that the main BP_GlassWithDecal blueprint uses to quickly swap the glass/liquid mesh and border materials, normal and decal maps. The blueprint also allows you to change the fill level of each glass in the scene.

A sample showcase level is provided showing several combinations created using the system.

Technical Details

Features:

Number of Unique Meshes: 32 (16 pairs of glass and liquids)

Collision: No

Vertex Count: 64 – 441 

LODs: No

Number of Materials and Material Instances: 25

Number of Textures: 103

Texture Resolutions: 1024×1024

Supported Development Platforms:

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.1