Description
Cyberpunk HUD is a fully functional HUD you can add to your game in a few simple steps.
Due to popular demand I create a Cyberpunk style version of my “Modular Ink HUD” and incorporated my Interaction Master Component as well as some of my Flipbooks to create a comprehensive Cyberpunk Styled Package.
WHATS IN THE BOXXX?
Cyberpunk HUD + Main Menu + Pause Menu
A fully functional HUD that is controlled 100% inside the player character with a clever Interface system that’s easy to use and implemented.
a fully functional Minimap with markers to highlight points of interest and an ammo and weapon widget to keep track of your ammunition and many more small and useful widgets to add to your HUD.
All Widgets are drag and drop and will work totally autonomous once you integrated the simple interface into your main character.
Furthermore i added two widget components to add widgets to other actors and display some details and add something like a rarity (normal/legendary/epic etc) colour.
Tutorials:
these are the tutorials from my other pack but the implementation is the same
// some changes happened under the hood tho but implementation stayed the same.//
Main/Pause Menu:
Interaction Master Component
The interaction & Hint Master Component makes it easy to interact with other actors and streamlines every interaction as well as enables you to implement hints into your world that the player can than discover
(here the link to the stand alone asset)
Tutorial: Quite in depth for new users but most is covert in the first 7 min 🙂
Holograms
A little bit of Set dressing is never wrong so I added some flipbooks from my
Animated HUD Elements pack in here for you to place inside your world and use as for example holograms on walls or offlimit areas or markers on the floor
(just drag them in and they will look)
Have fun with this little pack and i hope you enjoy it as much as i did making it.
Feedback Good or Bad is always welcome and gives me ideas how to polish my packages
Best regards,
Gin
Technical Details
Number of Blueprints: 12+
Network Replicated: Not entirely
Supported Development Platforms:
Windows: yes
Mac: yes
Supported Engine Versions
4.25 – 4.27, 5.0 – 5.1