Description
All components have been created in order to get the best effect for modern computer games. Materials use PBR (Physically Based Rendering) and contain Textures with information types such as Base Color, Roughness, Metallic, Ambient Occlusion and Normal Map. Each object has two LOD (Levels Of Detail). Mid-poly and Low-poly (manually simplified). So you can choose the best version for your project.
Fences are best suited to contemporary or 20th century architecture.
Technical Details
1) Main (fences)
Types of fences: 6
Unique Elements: 162
Examples (sorted by the number of triangles):
SM_Fence_F_Gate_01 (triangles: 1382, low-poly: 760)
SM_Fence_C_Gate_01 (triangles: 918, low-poly: 389)
SM_Fence_A_Gate_03 (triangles: 756, low-poly: 402)
SM_Fence_A_Chain_01 (triangles: 552, low-poly: 272)
SM_Fence_D_Wall_02 (triangles: 216, low-poly: 110)
SM_Fence_B_Panel_01 (triangles: 140, low-poly: 12)
SM_Fence_A_Bracket_01 (triangles: 88, low-poly: 40)
SM_Fence_E_Pole_01 (triangles: 20, low-poly: 12)
Unique Meshes: 113 (LOD0 and LOD1)
Base Materials: 1
Material Inst.: 12
Textures: 36 (resolution and number):
8192×8192 (x33)
256×256 (x3)
Collision: Yes
LOD: Yes (ready LOD0, LOD1)
2) Additional (demo)
Demo scenes: 1
Base Materials – Additional: 2
3) Overall
Supported Development Platforms: Windows
Files size: 2,4 GB
Dear customer. If you give me a positive rating or review, it will make me happy and motivate me to update more often and create more similar packages.
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3