Description
Fighter is a realistic mid-poly spacecraft that can be used in a variety of genres (Action, Simulation, RPG, RTS, …). It’s designed to fit in a near-future setting with aircraft-like design, but with realistic spacecraft features, like thrusters all around the craft and a retro-engine.
The Skeletal Mesh comes with solar panel and docking port animations driven by Animation Blueprint. It’s scaled to the Epic Mannequin skeleton and a pilot can easily be attached to the chair socket. The Blueprint is simple and demonstrates how the weapons, animations and particle effects can be driven with input controls.
See documentation for extra details and downloadable texture pack to aid in skin creation and a mannequin in pilot pose.
Technical Details
Number of Unique Meshes: 1 Ship Skeletal Mesh (1904x980x498 cm), 6 Static Meshes(Solar Panels, Weapons, FX),
Collision: Yes, Auto
Vertex Count: 54543 (58K Triangles)
LODs: 4 Auto
Number of Materials and Material Instances: 3 Materials, 21 MIs (3 for each skin)
Number of Textures: 44 (+2 for Particle FX), Detail textures packed with Metallic, Roughness, and AO.
Texture Resolutions: Ship and Cockpit have separate 4096px texture sets, Weapons have a 2048px texture set
Supported Development Platforms: Windows: Yes, Mac: Yes
Documentation: Asset Page
Important Notes: Does not use Normal Maps
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3