Game Music Treasury (550+ YouTube-Safe Tracks)

Best-Selling Music Pack crafted for Video Games. 100% YouTube-Safe. 550+ Tracks, 18 Genres, & Live Orchestras. Sold over 18,000+ times!

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Description

WATCH THE FULL WALKTHROUGH VIDEO HERE

LISTEN TO ALL 550+ TRACKS HERE

Game Music Treasury is your golden ticket for:

⚔️ My 550+ tracks inside Game Music Treasury will help your game sound like:

❌Writing video game music is too hard.

❌Writing video game music is too time consuming.

❌Concerned with hiring a composer and not receiving this music style, tone, or quality that you’re looking for in your game.

❌You don’t trust a composer to deliver your expectations for your game.

❌You’re concerned that if you use non-exclusive music in your commercial video game, it will appear cheap or lazy to gamers and to your industry peers.

❌It’s hard to find high quality, memorable music designed for video games to license.

❌You’re concerned that if your game doesn’t sell well at release, you won’t recoup your investment in music.

❌You’re not a music expert, so there’s no way to ensure that the story of your game will be conveyed well.

❌ You’re scared that if you buy licensed video game music, you won’t find every track that you need for your game.

❌ You’re concerned that if you find a track that you love, but it needs to be customized to better fit a gameplay scene or moment, you won’t have the skill set or time to edit it to fit.

❌ You’re concerned that if you use non-exclusive music in your game, players and industry peers won’t like it as much.

❌ You’re concerned that if you use a track from one pack and a second track from another pack, your game soundtrack won’t sound cohesive & unified.

❌ You’re concerned that if a YouTuber or streamer uses a gameplay clip of your game and music is detected, it will be flagged or demonetized by ContentID.

❌ It takes too long to work with and wait on a composer to write custom music (not to mention meetings and revisions). You need to release your game soon.

❌ It takes too long to implement music into your game.

❌ You don’t know how to implement music into your game.

❌ If you bought video game music, it would take you too long to find the exact tracks that you need for your game.

❌ Testing music with gameplay is too time consuming.

❌ You’re concerned that the music tracks won’t loop well.

❌ You don’t know how to choose which music tracks are most fitting for each scene and scenario of your game.

✔️Purchase a video game music pack to do the work for you.

✔️Listen to the full tracks in the preview videos before you purchase.

✔️Immediately after purchasing Game Music Treasury, you can quickly download the music and use it directly in your game.

✔️Game Music Treasury music is of the same high-quality standard as my original soundtracks for video games, so players won’t detect for a moment that it isn’t custom music for your game, especially if you choose to use this music in creative ways.

✔️Game Music Treasury music is highly curated to represent the top quality in game music, featuring strong, memorable melodies, pro-level mixing, and many tracks featuring live musicians.

✔️With over 18,000+ sales of Game Music Treasury, you can trust that my music helps sell games. My recent game soundtracks have helped game developers earn over $9M in revenue. These developers have fully recouped their development costs including music.

✔️Game Music Treasury tracks ensure that the story of your game will be conveyed well through music.

✔️While Game Music Treasury has a large catalogue across many game genres, you can mix & match every track with assurance that they will feel cohesive. This is due to every track being produced by one person (me) and with the same production processes across the board.

✔️All tracks within Game Music Treasury have been cleared for YouTube and streaming to ensure that you’re never bothered with legal or licensing issues. In the rare event that you do encounter a problem, I will personally fix it for you (steven@stevenmelin.com).

✔️After purchasing Game Music Treasury, you can reach out to me directly (steven@stevenmelin.com) to hire for track changes, consulting to help you choose the most fitting tracks for your game, implementing the tracks into your game, gameplay testing, and/or custom music for an additional fee.

With this massive 14+ hours collection of loops, stingers, and one-shot tracks, you will always have high-quality music available at your fingertips! Game Music Treasury has everything you need, organized into 18 Genre folders for quick access:

SEE THE FULL 500+ TRACK LIST HERE

Licensed individually, the total retail cost of Game Music Treasury would be $8,245. In my studio, I use over $25,000+ worth of industry-standard sample instruments, plugins, software, hardware, and production techniques in all of my tracks and include live recordings whenever possible. 128 tracks in Game Music Treasury include recordings of live soloists, bands, vocals, orchestras, and selections from the Los Angeles Philharmonic & Chicago Symphony Orchestra.

As a video game composer, I’ve worked with dozens of indie game developers and most of them share one thing in common…a tight budget! While I continue to compose custom music for games, I desire to help out under-served indie game developers who desire high-quality Hollywood-level music without breaking the bank.

Technical Details

FULL COLLECTION BREAKDOWN

Number of Audio Wavs: 563

Number of Audio Cues: 563

Sample rate / bit rate: 16-bit / 44.1 kHz

Does music loop: Yes

Minutes of audio provided: 14 hrs. & 46 min. (888 min)

Supported Engine Versions: 5.0 or later

Supported Development Platforms: Android, Gear VR, HoloLens 2, HTML5, iOS, Linux, MacOS, Nintendo Switch, Oculus, PlayStation 4, Steam VR, Windows 32-bit, Windows 64-bit, Xbox One

Windows: Yes

Mac: Yes

Documentation: https://www.stevenmelin.com/s/GMT-Track-List.pdf

Supported Engine Versions

4.20 – 4.27, 5.0 – 5.3